![]() great, well at least i still have other roguelike to play. So far, the game rolls as usual with Sil were obviously against me and it reminded me what made me stop playing it several months ago.īut, while trying to move into the unexplored corridor as it was the last possible escape option, after walking a couple of tiles another couple of orc warrior just came and blocked that corridor exit. a bunch of orc warriors came out of that stair, blocking it to me. Sil survival isn't only about tactics, seems to me it require more luck than in crawl by example as usefull items are very fewer on the ground and monsters out of their depth isn't a rare occurance by it's nearly every of them.īut sometime, though it's rare, the game rolls actually favor me, as i found myself facing 2 " Mewlip" one with its bell made me forget the explored part of the level while the other just threw me into "Afraid" status, oh well bad luck.Īnd while i was running toward what i remembered be a stair room as with that status you're as good as dead if anything block your path, guess what happened. Not nearly on the level of at least a half dozen of the variants, but improved from the days of nothing but featureless terrain and the occasional vault that was effectively nothing but featureless terrain with certain creatures and/or a bunch of loot in it. Can't blame someone for enjoying it or some crap like that but keep it away from me, eesh.Į: Though, that said, from what I recall the latest ones might at least be somewhat less samey so far as dungeon layout and such goes. ![]() Well put together and whatnot but gods alive as bland and uninteresting a set of fantasy setting and mechanics gets without approaching outright shovelware, even considering the tolkien influence. Even when I first encountered it, it was, well. Plenty of respect to give for the effort involved and what it managed to inspire but blegh, actually playing the thing, no, no thanks. Not when I first found it and the *bands that spawned from it, not after I had sunk dozens (maybe hundreds, really) of hours into playing variants, at no point after I had started playing the things less. There was a point I had played as near as I could tell literally every *band variant that was existent at the time for at least a little (up to and including ones that were outright not in english, the only thing I'm particularly able to read), but somewhen after that I realized I really just kinda' don't like the core mechanics most foobands work off of.įlat out never enjoyed playing vanilla, though. Did look at Sil at some point since it was released, but it didn't really hook me for whatever reason. Maybe ToME 2 or furyband, a bit, and one or two of some of the heng/entro line. Only *band I can recall playing much of in the last few years was steamband, heh.
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